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THE HISTORY OF PIGDOG PRODUCTIONS


One hundred thirty years ago, a young artist, Maximillian Zikevicius, became fascinated with the imaginative writings of Edgar Allen Poe, Jules Verne and later, H.G. Wells. Forming the company, Pigdog Productions, he devoted his life to publishing the magazine, Tomorrow Visions, and to his paintings of fantastic sceneries which were displayed in galleries in New York, Paris, and Barcelona.

Maximillian’s son, Samuel, followed in his father’s footsteps as an artist and writer. In the twenties Zikevicius traveled to Germany to consult as production designer on the early silent German Expressionistic films. There he met such luminaries as Fritz Lang, Vincent Korda, Leni Reichenstahl, Norman Bel Geddes, Raymond Loewy, Franz Kafka, and young Alfred Hitchcock.

Taking his fortunes as a visualist, Zikevicius turned to the stock market in the mid thirties and wisely invested in manufacturing and metals. As the war in Europe spread, these investments grew into a fortune. Samuel’s children, Paul, Saul, Roz and Harry continued in the business and in 1946 Paul married Zelma. Zelma held a new, more modern view of the world that transformed Pigdog Productions into a global Atomic Age corporation.

In 1951 their son, Bruce Zick, was born and grew to be the heir apparent to the visionary zest and zeal of great-grandfather Maximillian. After a rebellious detour during the sixties, Bruce returned to the family empire where he has stayed to this day, directing the creative endeavors of this world wide entertainment institution.


PIGDOG TECHNOLOGY




Pigdog Productions employs some of the most sophisticated Techno-art Engines of the 21st century, used by a staff of trained specialists at our esteemed Institute of Higher and Higher Learning.

The first important breakthrough was in 1911, by Rutherford Marks. His invention, the Processor Engine, was based on a card punch system of integers and intergrals that were cross-referenced into Logic Ingrams. This device enabled our creative division to not only invent their unique visions, but then record and file them on paper for future reference.

COMPUTATOR ENGINE NO.7

Then in 1932, the first prototype of the Computator Engine was tested by Sam Zikevicius. This earlier machine was the first used worldwide to process large Bit-Links of hard data and create non-paper files on a new plastic polymer sheet. No longer based on punch hole methodology, the info-bits were magnetic Plus or Minus current switchers that reduced the entire world of ideas and images into a simple dualistic realm.



Of course, we need not explain the great significance of this breakthrough. Artists were finally freed to explore unfettered the hidden realms of other dimensional possibilites and this team of pioneers became known internationally as Specialists in Power Application.

It was just a matter of time before the second, then third prototype refined this process into the famous Computator Engine No.7. The No. 7 is still used today at Pigdog Productions and has always, with minor adjusting to its Memoric Pneumatics, stayed several years ahead of all digital processors in the commercial personal computing markets.
ENGINE NO. 11

The No. 7 is primarily an image production engine, whereas the No. 11 and No. 12 are engines dedicated to ideas manifested as words, or text. All the stories created at Pigdog Productions are therefore products of these marvelous machines.


ENGINE NO. 12

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